Catch the opportunity.
A successful catch opens a choice: recover life or gather Spynn, the energy behind your magic.
Real-time magical dueling
Deep strategy. Quick wits. Quicker reflexes.
Welcome to a world where every spell is a challenge—and every catch could turn the duel.
A first look at the world of Spynncaster
The art of the duel
Read your opponent. Catch an incoming orb. Infuse it with magic and send the challenge back. In Spynncaster, a clever plan comes alive through a well-timed move.
A successful catch opens a choice: recover life or gather Spynn, the energy behind your magic.
Spend your power, shape your attack, and put your opponent under pressure while the field keeps moving.
Pass and cast your orbs. Disrupt the field. Bring the right spell—and the reflexes to deliver it.
Four guilds. Four approaches to power.
Control. Deception. Force. Speed.
Find the magic that matches your mind.
Source / The power behind the play
Protect your position, interfere with an opponent’s magical resources, and make the most of your own. Source rewards a player who sees the contest beneath the chaos.
Shield · Anti Spynn · Threshold · Clarity
Orb / The dangerous art of deception
Hide an orb. Multiply the challenge. Bind orbs together with Adhesion. Orb magic turns familiar movement into an unfamiliar problem.
Invisibility · Hall of Mirrors · Adhesion · Primum Magicis
Field / Power that changes the battlefield
Swallow the field in fog, shake it with an earthquake, or fill it with pestilence. Field magic makes the space around an opponent part of your attack.
Ghastly Fog · Earthquake · Deathly Pestilence · Secret Passage
Sling / A little less time to react
Fast throws and punishing spells demand attention. Sling puts speed to work, testing an opponent’s hands as much as their judgment.
Sling · Sabotage · Tripped Wire · Contact Poison
THE FIELD GUILD / FORCE OF NATURESpellcraft with consequences
Your magic changes the problem your opponent has to solve. Their hands still have to solve it.
Orbs collide and stick together. Familiar motion becomes a tangled challenge.
More orbs. More pressure. More to keep track of when every moment matters.
Obscure the field and test your opponent’s ability to stay composed.
As you advance, learn to combine two effects on a single orb. Find spells that work together, then find the moment to cast them.
Welcome to Spynncaster
Discover your guild. Learn its magic. Find your way to win.
Explore the four guilds